SPORTSBOOK RULES

PART A - INTRODUCTION 

PART B – SPORTSBOOK GENERAL RULES 

PART C – SPORTSBOOK SPECIFIC SPORTS RULES

PART A - INTRODUCTION

  1. Use and Applicability
  1. Customer Responsibility
  1. Important Provisions You Need to Know About

23.8 Combined Winning Distance for a Meeting

23.9 Faller Insurance

23.10 Favourites Index

23.11 Winning Distance/How Far Will It Win By

23.12 Lengthen Your Odds

23.13 Betfair Non-Runner Rule

23.14 Betting Without the Favourite

23.15 Place only markets

"˜Place only" bets will be settled as follows:

 

Betfair Sportsbook Place Only deductions table (BRL)
No. of places being paid out on the market
Place only price of relevant non runner 2 3 4 & 5 6 & 7 8,9 & 10
3/10 or Shorter 50p 50p 25p 20p 15p
Over 3/10 45p 40p 25p 20p 15p
Over 2/5 40p 35p 20p 15p 15p
Over 8/15 35p 30p 20p 15p 10p
Over 8/13 35p 30p 20p 15p 10p
Over 4/5 30p 25p 15p 10p 5p
OVer 20/21 30p 20p 15p 10p 5p
Over 6/5 25p 20p 15p 10p 0p
Over 6/4 25p 15p 10p 5p 0p
Over 7/4 20p 15p 10p 5p 0p
Over 9/4 20p 10p 5p 0p 0p
Over 3/1 15p 10p 5p 0p 0p
Over 4/1 10p 5p 0p 0p 0p
Over 11/2 5p 0p 0p 0p 0p
Over 9/1 0p 0p 0p 0p 0p

23.16 Insurebet 2 places

Where "Insurebet 2 places" markets are offered:

23.17 Forecast Betting

23.18 Tricast Betting

23.19 Fixed Odds Forecasts and Tricasts

23.20 US Racing

23.21 Latin American Racing

23.22 European Racing

23.23 International Racing

23.24 Special Markets

24 IceHockey

24.1 European Ice Hockey and IIHF International Competitions

24.2 Overview of Specific Markets (European Ice Hockey and IIHF International Competitions)

24.3 Player Props (European Ice Hockey and IIHF International Competitions)

24.4 US Ice Hockey (General)

24.5 Overview of Specific Markets (US Ice Hockey)

24.6 Player Props (US Ice Hockey)

25 Motor Racing

Formula 1

Nascar/Indy Car/Cart Racing

WRC

Moto GP/World Superbikes/British Superbikes

Isle of Man TT

Speedway

26 Olympics & Commonwealth Games

Olympics - General Rules

Olympics - Postponements and Cancellations

Commonwealth Games - General Rules

Commonwealth Games - Postponements and Cancellations

  1. Pickleball
  2. In the event that a match starts but is not completed, the player who progresses to the next round (or is declared the winner in a final) will be considered the winner in match betting markets only. The opposing player will be settled as a loser. Note that other markets, such as "set winner" markets, will be voided unless the market result has been unconditionally determined.
  3. Bets are declared void if a stated player is replaced. This rule applies to any of the four players in a doubles match.
  4. Official score sheets will be used for the settlement of all bets. In cases where the official score sheet is found to be clearly incorrect, we may use its own recorded statistics for settlement purposes.
  5. Players who are awarded at the podium will be declared the event winners for settlement purposes. Any subsequent disqualifications will not overturn the original settlement.
  6. Rowing
    • If a crew or individual starts a race but does not complete it then they will be deemed a loser providing at least one other crew or individual completes the race. If no crew or individual completes a race then all bets will be void.
    • If a regatta is cancelled for any reason, all bets will be void, except those on markets which have been unconditionally determined.
    • Where there is a presentation ceremony, markets will be settled on the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result.
    • If there is no presentation ceremony, outcomes will be determined in accordance with the official result of the relevant governing body, regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result).
  7. Rugby Union and Rugby League

    Rugby Union Rules

    Rugby League Rules

    #OddsOnThat - Rugby Union and Rugby League Rules

      Snooker and Pool

      • In the event of a match starting but not being completed, the player progressing to the next round will be deemed the winner (or in the final the player declared the winner).
      • If a player fails to start a tournament or match all bets on that player or individual match will be void.
      • If a match is not completed for any reason then bets on 'any correct score' or 'next frame' market will be void.
      • If a match is not completed for any reason, bets on any handicap market will be void unless the market has been unconditionally determined.
      • First Colour Potted The first colour legally potted scoring its own value (i.e. not taken as a free ball) will be considered the winner, irrespective of whether there are any subsequent re-racks.
      • Next Frame - First Player to Pot a Ball The first player potting a ball legally will be considered the winner, irrespective of whether there are any subsequent re-racks.

      33 Soccer

      • Unless otherwise stated, all bets on soccer markets apply to 90 minutes of play according to the match officials, plus any added injury or stoppage time. However extra-time and penalty shoot-outs are not included. The only exceptions are for: matches that are scheduled for a duration other than the standard 90 minutes (e.g. 60, 70, 80 or 120 minutes) as agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, if the match is played in the traditional format of two halves, all bets will be settled at the end of the agreed game length which includes time added on by the referee for stoppages (whether the game length is advertised by us or not). If the game is played in an unusual format (e.g. 3 or 4 periods) then all half-time markets will be voided but all other markets will be settled on the basis of the score at the end of the match (including any time added on by the referee for stoppages).
      • For "Extra-Time" markets, bets apply to 30 minutes of play according to the match officials, plus any added injury or stoppage time. However extra-time and penalty shoot-outs are not included. In "˜Extra-Time" markets, bets apply to the result during the extra-time period only. For the purposes of this market the score shall be deemed to be 0-0 at the start of the extra-time period.
      • If a match is postponed, all undetermined bets will be voided as long as the match does not start before 23:59 local time (or if we believe that a match will not have started by such time) on its scheduled date.
      • Fixtures that are rearranged before the scheduled kick off date will not be regarded as postponements and all bets will stand, as long as the rescheduled date is within 72 hours of the original kick off time.
      • If a match starts but is later abandoned, all undetermined bets will be voided as long as the match is not played to a finish before midnight local time on its scheduled date.
      • If the venue of a match is other than is indicated on the Website, the bet will stand provided the match has not been switched to the opponent's ground, in which case the match will be declared void. Notwithstanding this rule, in major international tournaments (eg World Cup, European Championships), all venues will be deemed neutral. If the scheduled venue of a match is changed, including if the venue changes to a new venue in a different country, all bets will stand.
      • For major tournaments (such as the World Cup), if a game is delayed beyond midnight local time, all bets will stand and be settled once the game is played, as long as the game is played to a finish within 72 hours.
      • In the case of ambiguity over the official result from match officials, the outcome will be determined by us (acting reasonably) using information from independent sources.
      • If an official fixture lists different team details to those listed on the Website (for example, the team name, reserves, age group, gender, etc), then all bets matched on the affected markets will be void. In all other cases, bets will stand (including instances where a team name is listed without specifying the term 'XI' in the name).
      • To the extent that a video assistant referee is consulted, the event which led to the referral will, for the purposes of these rules, be deemed to have occurred at the actual time of its occurrence (rather than the time on which the relevant referral, or decision, was made).
      • Where we have settled a bet and, due to a subsequent VAR decision, it becomes apparent that such settlement was inaccurate, we reserve the right to reverse such settlement (provided that the VAR decision occurred prior to the conclusion of the match or other timeframe relating to the bet).
      • Bets which are placed between the occurrence of an incident which leads to a VAR review and the related VAR decision will be deemed void unless: (i) the VAR review (and subsequent decision) did not ultimately alter the decision made by the on-field officials or (ii) the VAR review (and subsequent decision) altered the decision made by the on-field officials but did not have any material influence on the bet(s) in question. All bets which were not materially influenced by the VAR review (and subsequent decision) will stand.
      • In order to eliminate any doubt, we will consider the VAR as having been used if this is understood from the referee's gestures (e.g. hand gestures or stopping the match to review the incident themselves) and/or VAR usage is confirmed by the match report issued by the official governing body who is ultimately responsible for oversight of the applicable match. In cases where it is unclear whether the VAR has been used due to missing TV coverage and/or conflicting reports, PPBF will settle the bets based on the information acquired from feed providers and generally reputable online sources (acting reasonably).
      • There is a small possibility that we will inadvertently offer soccer bets in respect of which it is impossible for the outcome to occur (for example, we continue to offer bets on a player to be the first goal scorer in a match after that player has been substituted). While we have implemented systems which aim to prevent this from occurring, in the small number of circumstances where it does, we will void the bets in question (and return the relevant stakes to customers accordingly).
      • The statistics provided by Official OPTA Data will be used to determine the settlement of any bets which are placed on: (i) a given player to achieve a certain number of shots or shots on target, (ii) the total number of offsides awarded in a match or against a particular team, (iii) the total number of shots on target achieved by both sides, or either side, in a match or (iv) the total number of tackles made by either team in a match.
      • Offside is awarded to the player deemed to be in an offside position where a free kick is awarded. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.
      • With respect to "Tackles", a tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.
      • The tackled player must clearly be in possession of the ball before the tackle is made.
      • A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is "safe".
      • A tackle lost is where a tackle is made but the ball goes to an opposition player.
      • Both are deemed as successful tackles however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
      • It is not a tackle, when a player cuts out a pass by any means.
      • Missed Tackles is where a player attempts to challenge for the ball and does not make it – it is calculated by adding fouls with an attempted tackle qualifier to the number of times a player is beaten by a dribble (challenge lost).
      • Clearance is a defensive action where a player kicks the ball away from his own goal with no intended recipient.
      • Interception is where a player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.
      • Blocked pass is where a player tries to cut out an opposition pass by any means. Similar to an interception except there is much less reading of the pass.
      • Block is where a player blocks a shot on target from an opposing player.
      • If a team is disqualified, thrown out or otherwise removed from a league before the relevant season has started then all bets involving that team will be made void.
      • 'Shirt numbers' bets will refer to the shirt number allocated at the start of the match. 'Shirt numbers' bets will include own-goal scorers. Any player whose shirt bears no number will be allocated the number 12.
      • For 'time of first goal' bets (i.e. "First Goal Odds" markets), the first half is deemed to last 45 minutes, regardless of stoppage time. Also for these markets, please note that the "0 - 10 Minutes" selection covers the first 10 minutes of the match. In other words, it runs from 0:00 until just before the clock hits 10:00. The "11 - 20 Minutes" selection runs from 10:00 until just before the clock hits 20:00. The same principle applies to each of the other selections in this market.
      • Any player who takes the field for any part of a match will be deemed as a runner for settlement purposes. Only players not in the squad or unused substitutes will be deemed non-runners.
      • Anytime Score markets, If one or more of the players do not participate in the game, then they will be deemed non-runners and the original price will be reduced by the price of the said player(s), and settled according to the performance of the remaining selection(s). Players will be deemed a participant in the listed market should they enter the game at any point in 90 minutes play plus injury time
      • For First/Last Goalscorer markets:
        • All bets placed on players that do not take part in the match will be void. Bets placed on players who take the pitch after the first goal is scored will be voided for First/Last Goalscorer purposes. Players will be deemed a participant for Last Goalscorer and Anytime Scorer markets should they enter the game at any point in 90 minutes play plus injury time.
        • Own goals do not count and will be ignored for settlement purposes. Effort will be made to quote all participants but that will not discount a player that is not quoted from being settled a winner. Bets will only apply to 90 minutes play plus injury time.
        • The following markets will also follow the rules applied to Anytime Scorer betting above:
          • To Score 2 or More
          • To Score A Hat-trick
          • First Team Goalscorer
          • To Score And Win
          • To Score First Or Second
          • To Score First and Second
          • To Score in First Half
          • To Score in Second Half
          • To Score in Both Halves
          • To Score and be Carded
          • First Scorer and Anytime Carded
          • First Scorer and First Carded
          • To Score in First 20 Minutes
          • To Score in Last 20 Minutes
          • To Score in First 20 Minutes
          • To Score in Last 20 Minutes
        • For each way First Goalscorer markets:
          • Each-way bets will be settled on first goal, second goal, third goal, fourth goal and fifth goal only. Players who do not score until after the fifth goal has been scored will be treated as losing selections. If less than five goals are scored in any given match, we will settle bets on the basis of those goals that are scored. If no goals are scored, all each-way bets will be regarded as losing bets.
          • If a player enters the field of play after the first goal is scored, both the win and place part of the bet will be voided unless the first goal is an own goal (in which case bets will stand). If a player is sent off or substituted before the first goal is scored, bets on that selection are deemed as losers.
          • If a player scores the first goal of the match, both his win and place part are winners. If a player scores the second, third, fourth or fifth goal, only his place part is a winner.
          • A player cannot be placed twice (i.e. if he scores the second and third goal, only the second goal is deemed a winner).
          • Each-way bets on no goalscorer, last goalscorer, first team goalscorers and scorecasts are not accepted. If any such bets are taken in error then the full stake will be invested as a win only bet.
          • Place-only betting is not accepted.
          • Extra time does not count.
          • Own goals do not count. In cases where an own goal is one of the first five goals then the sixth goal will be settled as a winner on the place part of the each-way bet. If two of the first five goals are own goals then the sixth and seventh goals will be settled as winners on the place part of the each-way bet, etc. In all other cases, our's Soccer rules apply.
        • For '˜Tournament Hat-trick' markets, extra-time is included, however penalty shoot-outs and own goals are not included. In the event of any dispute as to who has scored any goal we will follow the decision made by the relevant governing body.
        • For Scorecast markets:
          • Scorecasts are defined as First Player to Score / Correct Score Doubles.
          • Players either not taking part in the game or taking part after a goal has been scored will cause a Scorecast bet to revert to a single on the correct score market at the relevant odds offered at kick-off. Should the initial goal (or goals) be own goals then bets on the subsequent Scorer / Correct Score Double will be deemed winners. If the only goals scored in the match are own goals then bets will be settled as singles on the Correct Score market at the relevant odds offered at kick-off. Should a match be abandoned after a goal has been scored then all bets will be settled as singles on the First Goalscorer market at the relevant odds offered at kick-off.
        • For Wincast markets:
          • Wincasts are defined as the correct first goalscorer AND the correct result double.
          • Should a player not have taken the field by the time the first goal has been scored then bets will be settled as singles on the Match Odds market at the relevant odds offered at kick-off.
          • Should the initial goal (or goals) be own goals then bets on the subsequent Scorer / Result Double will be deemed winners.
        • For 'Top Goalscorer' markets:
          • all bets stand irrespective of whether or not the player takes any part in the relevant league, tournament or competition. If there is any dispute as to who has scored a particular goal, we will follow the decision made by the relevant governing body.
          • only the goals scored in the relevant league, tournament or competition count. For example, if a player joins a club mid-season any goals scored in a different league will not count. However goals scored for a different club in the same league will count. Own goals will not count
          • any goals scored in Play-Off matches will not count.
          • goals scored in extra-time are included, however goals scored in penalty shoot-outs are not included
        • 'Mythical Match' markets:
          • "Mythical Match" bets are offered on the highest number of goals, corners or yellow cards (as applicable) achieved by, or awarded to, two teams who are playing in different matches. For example, where matches are due to occur between Team A and Team B (on the one hand) and Team C and Team D (on the other), we might offer a Mythical Match Market on whether, within those matches, Team A scores more goals, or is awarded more corners or yellow cards, than Team C (even though those teams are playing in separate matches).
          • If both teams score the same number of goals, achieve the same number of corners or are awarded the same number of yellow cards (as applicable), the draw is the winning selection.
          • The respective next fixtures of both teams will be displayed on the Website.
          • If a team's next fixture is played on a different day from that displayed on the Website, all Mythical Match bets involving such team will be void.
          • Each relevant team's applicable fixture must be completed and have its result upheld by the competition's official governing body (e.g. the FA Premier League or FIFA) in order for mythical match bets between those teams to stand.
          • In the case of a fixture not starting or being shortened due to external factors (e.g. unplayable conditions, security concerns, technical faults) all mythical match bets involving either of the two competing teams will be void.
          • If a match official shortens a match for any reason (e.g. foul play) all mythical match bets involving either of the two competing teams will be void.
        • 'Shots on Target' markets:
          • for any bets involving a given player to achieve a number of shots on target, the final determination by Official OPTA Data will be used to determine the number of shots on target which the relevant player achieved.
          • A shot on target is defined as any goal attempt that:
            • Goes into the net regardless of intent; or
            • Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
          • Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.
          • Shots blocked by another player, who is not the last-man, are not counted as shots on target.
          • All shots on target bets are settled on the basis of 90 minutes play (plus injury time) unless otherwise stated.
          • For any player shots/shots on target bets, all bets placed on players that do not take part in the match will be void. Players will be deemed a participant should they enter the game at any point in 90 minutes play plus injury time.
        • 'Player Passes' markets:
          • For any bets involving a given player to achieve a number of passes, official Opta data will be used for settlement purposes
          • A pass is defined as any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass – but exclude crosses, keeper throws and throw-ins.
          • All Player Passes bets are settled on the basis of 90 minutes’ play (plus injury time) unless otherwise stated.
          • For any Player Passes markets, all bets placed on players that are not part of the starting 11 will be void.
        • ‘Goalkeeper Saves’ markets:
        • Goalkeeper Saves markets will be settled in line with Official Opta data. Opta define a save as a goalkeeper preventing the ball from entering the goal with any part of their body when facing an intentional attempt on goal from an opposition player.

    An attempt on goal that hits a defending player before being collected by the goalkeeper is not defined as a save and will be registered as a block.

    A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.

    There are no fouls won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.

    Handball – A deliberate hand ball by an opposition player.

    Dive – A deliberate attempt for an opposition player to deceive the referee and win a free kick.

    Back pass – A pass picked up by a Goalkeeper when played from a teammate.

    Illegal restart – An opposition player has consecutive touches directly after a dead ball situation.

    Chance Created – a player will be credited with a Chance Created if they play the final pass leading to the recipient of the ball having an attempt at goal (Key Pass), or if they are credited with an assist. Where the final pass prior to a shot is blocked or deflected, this will not be credited as a Key Pass.

    Goal Involvement – a player will be credited with a goal involvement if they score or assist a goal.

    Foul Involvement – a player will be credited with a foul involvement if they commit a foul or win a foul.

    Time of Retirement/Disqualification

    Retirement/Disqualification before end of 1st Set

    Retirement/Disqualification after end of 1st set

    Market

    Match Odds

    All Other Markets

    Match Odds

    Match Odds

    All Other Markets

    Tournament Type

    ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup/ITF/UTR/Exhibitions

    ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup/ITF/UTR/Exhibitions ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup ITF//UTR/Exhibitions ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup/ITF/UTR/Exhibitions
    Settlement Void Void (if undetermined) Win/Void Void Void (if undetermined)

    Part D - Sportsbook Specials

    1. Football Transfer Specials
      1. 1 Player to transfer or not to transfer by set date market
        • Loan deals do count as transfers for settlement purposes.
        • If a player does not move club within a specified time window, bets placed on that player to move club will stand and will be settled as losers. In such circumstances, any bets placed on the player to stay at his or her club will be settled as winners.
        • If the player signs for a club that isn't quoted in the market, all bets placed on that player to move to a specified club will stand and will be settled as losers. Extra clubs can be added to markets by customer request.
        • Should an agreement be reached for a player to transfer to a new club on a future date, the player will, for settlement purposes, be deemed to have transferred on the date at which the agreement is completed (rather than the date on which the player transfers to his/her new club). For example, if, on 1 January, Player X signs an agreement to transfer from Club A to Club B with effect from 1 June, Player X will, for settlement purposes, be deemed to have transferred to Club B on 1 January.
        • In cases where it is unclear whether a deal has been completed before a deadline, we reserve the right to delay settlement until official confirmation has been received from governing bodies.
        • The player must be registered to the club in question before the specified time frame ends. Pre-contracts or other similar agreements that signal business to be completed at a date later than specified will not count.
        • When a player moves to a club, and is then immediately loaned out to another club, we will settle on the club that has signed the player permanently and not the loanee club.
      2. 2 Next Manager Markets (club or country):
        • We will select a list of potential new managers at its discretion. Other selections will be available on request. Should a manager not listed be appointed, all bets will stand.
        • Caretaker and interim managers will not count unless they complete at least 10 competitive games and they will then be deemed the permanent manager.
        • Should a club appoint a director of football this will not count in the settlement of permanent manager markets.
        • In the event that a club changes the structure of their management team and does not call the appointed individual first team manager, we will settle the market based on the individual who is responsible for selecting the first team.
      3. Live Special Market Rules
        1. 1 First Goalscorer 3pm Kick Offs
          • Which player from this list will score first from the Premier League games kicking off at 3pm (Scheduled)? The result will be determined by the time on the match clock, not by the actual time. For example, if a game (Game A) actually kicks off at 15:03:00 and the first goal in that game is 15:07:01, the goal will be settled as the 5th minute. And a game (Game B) that kicks off at 15:00:00 and the first goal in that game 15:05:01, the goal is settled as the 6th minute, meaning that Game A would have the first goalscorer. Dead Heat rules apply if the first goal is scored by more than one player in the same minute of their respective games. Bets on players who take no part in the match or who come on as a substitute after the first goal is scored will be void. Own goals do not count for this market. If any of the 3pm games are postponed all bets will be void. If any of the 3pm games are abandoned before half time all bets will be void, unless the result has already been determined. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        2. 2 Time of first goal - 3pm Kick Offs
          • In which minute will the first Premier League goal for this week's 3pm (Scheduled) kick offs be scored? For 'time of first goal' bets (i.e. "First Goal Odds" markets), the first half is deemed to last 45 minutes, regardless of stoppage time. Also for these markets, please note that the "0 - 5 Minutes" selection covers the first 5 minutes of the match. In other words, it runs from 0:00 until just before the clock hits 05:00. The "6 - 10 Minutes" selection runs from 05:00 until just before the clock hits 10:00. The same principle applies to each of the other selections in this market. If any of the 3pm games are postponed all bets will be void. If any of the 3pm games are abandoned before half time all bets will be void, unless the result has already been determined. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        3. 3 All League or torunament games to have over 0.5/1.5/2.5 goals
          • If one or more of the matches do not go ahead, then they will be deemed non-runners and the original price will be reduced by the price of the said match(es) For example, "All League 1 Over 1.5 goals" - There are 5 matches due to play and they've all been enhanced to 1.2 (1/5) for over 1.5 goals to make an enhanced fivefold of 2.49 (just under 6/4). If one of the teams does not play, then the bet price will be reduced to 2.07. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        4. 4 Total Goals scored in a league, multiple leagues or tournaments
          • If a match or matches are postponed following the market being published then the goal expectancy for these matches will be removed and a new total will be created. All bets placed prior to the postponement will stand, but will be settled according to the new total. For example, "Over 72.5 goals in 3pm FA Cup" - Newport C v Portsmouth is abandoned and goal expectancy for this match is 3 goals, then the line will moved from Over 72.5 goals to Over 69.5 goals. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        5. 5 Penalty Awarded in the 3pm Kick Offs
          • Will a penalty be awarded in the week's Premier League 3pm (Scheduled) Kick Offs? If any of the 3pm games are postponed all bets will be void. If any of the 3pm games are abandoned before half time all bets will be void, unless the result has already been determined. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        6. 6 Red card awarded in the 3pm Kick Offs
          • Will there be a red card awarded in the week's Premier League 3pm (Scheduled) Kick Offs? Will a player be shown a red card during this match? Cards will only count that are shown to players after they take the pitch for the first time and before they leave the pitch for the final time. If any of the 3pm games are postponed all bets will be void. If any of the 3pm games are abandoned before half time all bets will be void, unless the result has already been determined. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        7. 7 First team to receive a red card in the 3pm Kick offs?
          • Which team will be awarded the first red card in this week's Premier League 3pm (Scheduled) Kick Offs? The result will be determined by the time on the match clock. If any of the 3pm games are postponed all bets will be void. If any of the 3pm games are abandoned before half time all bets will be void, unless the result has already been determined. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        8. 8 Goal scored in the first 5 mins of the 3pm Kick Offs?
          • Will there be a goal in the first 5 minutes in any of this week's Premier League 3pm Kick Offs? The first 5 minutes is deemed to be 0:00 to just before the clock hits 05:00 on the match clock. If any of the 3pm games are postponed all bets will be void. If any of the 3pm games are abandoned before half time all bets will be void, unless the result has already been determined. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.
        9. 9 Goalscorer Match Bets - 3pm Kick Offs?
          • For Goalscorer Match Bets markets, the market will be settled on the player who scores the most goals in their respective games out of the players listed (the listed players may or may not be playing in the same game). The "tie" will be the winning selection should both players score the same number of goals or both players not score. Both players must start (but need not finish) their respective games for bets to stand. Own goals will not count. All bets apply to 90 minutes of play according to the match officials, plus any stoppage time. Extra-time/penalty shoot-outs are not included.